They regularly relied on unfair enemy spawns and lack of checkpoints for difficulty. These missions were full of game-breaking bugs.
Then there’s Battlefield 3’s co-op missions a tightly-structured series of attack and defend missions. I never played it, so I don’t have an opinion one way or another. The first was a console-only, wave-based mode in Bad Company 2. It’s hard to imagine the core Battlefield community ever getting excited about a co-op mode - before Combined Arms, Battlefield games featured co-op modes exactly twice - but here we are. This week’s patch introduced Combined Arms, a four-player co-op mode spanning four maps, and four different scenarios - a total of eight variations so far. With every new update, the WW2 shooter’s technical shortcomings dwindle, and its content expands. Months on from release, DICE continues to slowly but surely build the Battlefield 5 it pitched back in May last year at the game’s reveal event. As I trudged through different missions in Battlefield 5’s newly-released co-op mode, Combined Arms, I couldn’t help but wonder if DICE’s time could have been better spent elsewhere.