The route you take has been embellished with incidental events happening around the characters to bring the world to life. An early mission where you need to walk Tommy's girlfriend home safely has a new melee fighting system. This attention to detail, and adding new context to events, stretches into missions which are being refreshed to include visual and gameplay refinements and new pacing. 'So we've enhanced the story, we've added new experiences that weren't there before.'
The banter we expect, a standard feature of open-world storytelling, a sophistication of modern gaming, wasn't in the original Mafia, but it is now. In the original game these were, ironically given the 1930s setting, completely silent.
An example offered by Cox is the moments when we drive between missions.